What can a video game teach us about our epistemic philosophy? In episode 93, Luke Cuddy from Southwestern College’s philosophy program talks with us about the video game The Witness, which presents players with a multitude of increasingly sophisticated and frustrating puzzles that perhaps result from the theory of knowledge it reflects. His chapter “The Witness as Philosophy: How Knowledge Is Constructed,” was published on July 21, 2020 in The Palgrave Handbook of Popular Culture as Philosophy.

Epistemic Puzzles in 'The Witness' - Luke Cuddy
Epistemic Puzzles in 'The Witness' - Luke Cuddy
Epistemic Puzzles in 'The Witness' - Luke CuddyEpistemic Puzzles in 'The Witness' - Luke Cuddy
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Hosts / Producers

Doug Leigh & Ryan Watkins

How to Cite

Leigh, D., Watkins, R., & Cuddy, L.. (2021). Parsing Science – Epistemic Puzzles in ‘The Witness’.  10.6084/m9.figshare.13956419

Music

What’s The Angle? by Shane Ivers

Transcript

Coming soon.


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